Tuesday, June 5, 2012

Blog entry 14: Final Essay


According to Buddhist believes nothing is permanent on the earth. Everything is changing slowly if not rapidly. For example, in one second, I become a second older than I was a second ago. So obliviously our life is also changing continuously. We are born knowing nothing about life, and then we keep learning until we die. During this learning process, we go thorough different psychological stages and cross many thresholds, most of which go beyond our comfort zone. For example, in Hayao Miyazaki’s film “Spirited Away” the protagonist, Chihiro, who seems like an orphan goes from a normal world into a supernatural world of spirits which teaches her a lesion about challenges and difficulties in life. Even though what happens in supernatural world may not be real, but they definitely serve as learning tool for many young adults because supernatural world stories are based on the real world stories which they can relate to their life.

Chihiro, the protagonist of the movie “Spirited Away” is forced to work hard in spirit’s world in order to survive and save her family, which essentially is trying to show that she needs to learn how to work in real world. She cannot depend on her families forever. She needs to change herself from being a whiner to someone that knows a little about the realities of the life. In the movie, there are evils and goods in Spirit’s world which is trying to shows that the real world is also composed of good people and bad people. We can’t expect the real world full of just good people, as an innocent would expect. There always will be bad people, and we have to deal with it; that is a part of life.

According to Joseph Campbell’s Monomyth, Chihiro is a hero. She crosses into an unknown and dangerous realm where the rules and limits are not known. But, with competence and courage, the danger fades away. She never gives up even though each threshold leads her to a harder challenge. For example, her little mistake could turn her parents into Pigs forever, but her believe in herself and her determination to win indeed help her win the challenge.

According to Gilbert Keith Chesterton, a famous English poet, “Fairy tales are more than true: not because they tell us that dragons exist, but because they tell us that dragon can be beaten.” This is the very reason that the stories of supernatural world exists. For example, Chihiro’s adventure into the spirit world is not trying to tell us that the spirits exists, but a victory can be won if you work hard, be honest and be loyal. So, the threshold between supernatural world and real world not only lead us to some interesting stories, but also serve as tool for bringing inner change in oneself, such as winning over one’s dark shadow like Coraline did in Neil Gaiman’s Coraline.



Bibliography

Campbell, Joseph. The Hero with a Thousand Faces. On the web http://en.wikipedia.org/wiki/The_Hero_with_a_Thousand_Faces#cite_ref-2

Gagman, Neil. Coraline. Print

Miyazaki, Hayao. Spirited Away. Movie.

Buddhism at a glance. BBC http://www.bbc.co.uk/religion/religions/buddhism/ataglance/glance.shtml




























Tuesday, May 29, 2012

Blog entry 13- Clean Draft


Fablehaven; An imaginary world full of Excitement, Magic and Danger



 There is a promise at the front of book that says, “None who enter Fablehaven will leave unchanged,” in Brandon Mull’s 2006 children’s literature fantasy, Fablehaven. And, that’s exactly what happens to Kendra, the main character of the book who is symbolically an orphan drowned into the fear of family abandonment. Fablehaven is a secret natural preserve of mystical creatures which only exist in Kendra’s imagination. The secret “Milk” which leads Kendra to a new world full of excitement and danger, where everything seems to happen as she has expected, helps her in the end to get closer to her family like never before. Kendra is a perfect example of an orphan archetype who starts her journey with the negative side of an orphan archetype. she is suspicious, she is more of a negative thinker and she is a whiner. But, she comes out of it at the end by winning the battle against her own fear by being independent, strong, resilient, survivor and a positive thinker.

Brandon Mull is the author of the New York Times, USA Today, and Wall Street Journal bestselling Beyonders and Fablehaven series. His first published novel is Fablehaven, which was published in June 2006 by Shadow Mountain. According to Mull, his first novel was never published, because no publishing companies showed interest. So Fablehaven is his second work even though it was his first published book. There are five books in Fablehaven series. He has also written a book called The Candy Shop War which was published in Sep. 2011. He is now working on his Beyonders series which he expects to finish by spring 2013.

According to Brandon Mull, his intention of writing Fablehaven has been to provide family-friendly fantasy for kids and adults to share. As we know kids can imagine and explore fantasy world much better than the most adults do, their stories are very much appealing to the readers. It may be because the kids like to keep themselves far away from the reality. Fablehaven is totally based on imagination of a 14 years girl who is struggling to grow and become independent. The journey starts with Kendra and Seth, Kendra’s younger brother, going to Connecticut to live with their Grandpa and Grandma Sorenson for 17 days, because their parents are leaving for a 17 days Scandinavian cruise set by their Grandpa and Grandma Larsen, form the mother’s side, before their recent death. The grandchildren were not invited for the cruise and Kendra knew about it. Kendra feels that they are ignored. As the story moves on, the kids solve a puzzle given by their Grandpa, which directs them to drink milk. And once they drink milk, it opens their eyes to a complete new world. They come to know that Fablehaven is a natural preserve full of mystical creature and their grandfather is the current caretaker. There are ancient laws that keep the balance between these creatures and mortal being, but Seth unintentionally breaks the law which risks everyone’s live.  Kendra is the only one that survives, and she must act thoughtfully and fearlessly to get her family back form the devil’s captivity.

 Carl Jung pioneered the idea of archetypes, described as ‘imprints of possibility’ which are available for everyone to access. Psychologist Carol Pearson developed 12 archetypes, (initially six) among which Orphan stage falls after Innocent. The Orphan must understand that life is not just joyful, as an innocent would think, but also full of suffering. We are all born in innocence, but the job of the orphan is to face life head-on instead of becoming attached to the victim mindset and states of dependency. So, the orphan must learn on his/her own experience to survive difficulty. Kendra, the Protagonist in Brandon Mull’s Fablehaven  exactly goes through this cycle.

In Brandon Mull’s Fablehaven, the protagonist of the story, Kendra, is an orphan because she feels that her families are trying to abandon her by going to a mandatory vacation set by her dead grandparents. The Kids were not allowed) She thinks her parents will have a good vacation, without the kids. She is suspicious about the whole vacation set up. She didn’t believe when her parents said, “we will miss you.” She thought her Mom and Dad was probably laughing, relieved to be off by themselves for the longest vacation of their married life. When her parents gave her a final hug before they leave, she wanted to cry, but she fought them back. She felt tears seeping into her eyes, but she was able to control. So she is trying to grow.

Once, Kendra heard her mother requesting grandpa Sorenson to take care of the kids when they go away for vacation. During the conversation she found grandpa Sorenson unwilling to take care of kids. She heard him saying, “Why can’t they stay with Marci?” “What about a baby-sitter?” “Does it have to be late June? Why not July?” and “I suppose we could find a place to lock them up.” Kendra is a kid who does what she is told. She is morally good, she follows the rule and she believes in what she hears. She is a little naïve. So, after hearing Grandpa Sorenson’s conversation with her Mom she believes that the Grandpa Sorenson does not love them at all. She has facts to back up her argument. For example, Grandpa and Grandma Sorenson had never invited them to stay with them and their visits to Rochester (Kendra’s home town) had been too infrequent and brief that no real bond could occur. Kendra also has a younger brother who never listens to her, and he is on his own most of the time. So it seems like Kendra wants to get closer to her families, but she is not able to. She thinks none of her family members care about her. So she clearly represents an orphan archetype who is about to find that life is not full of happiness.

According to Joseph Campbell’s The Hero with a Thousand Faces,” A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.” In Brandon Mull’s Fablehaven, Kendra is a hero with an Orphan character who goes to Fablehaven (crossing of threshold), faces the challenges and returns with something that she has never experience. She completes her journey by knowing more about life, more about her family and herself.

Kendra and her brother Seth are left with their grandfather for 17 days at the grandfather’s place. Her parents must go for a 17 days Scandinavian cruise set by her dead grandparents (Grandparents, Larson). Kendra is afraid of living with her Grandpa Sorenson because she though the he didn’t like kids, and she also didn’t know him well. Her grandmother wasn’t there at the time, and she never saw . On her way to her grandfather’s place, there were many signs that made her think that there is something going on there that she is not aware of. For example there was a sign hanging near the fence saying, “Certain Death Awaits” which made Kendra think that her grandfather was paranoid. She remembers her grandfather telling her mom “Things get a little crazy in mid-June.” Kendra didn’t know that mean, but she expects something to happen in June with her grandparents. So, Kendra and her parents are separated for 17 days, and she must take care of herself and her younger brother in a place where she expects weird things to happen.

    Grandpa Sorenson sets some new rules. He tells the kids not to go into the woods. They could explore the garden or the tree house or the pool, but not into the woods because he thinks they can get Lyme diseases from tick bites. Grandpa Sorenson gives Kendra three small keys and he challenges her to look for the key holes if she could (test 1). Grandpa Sorenson’s conversations with the kids are very direct and brief. Kendra wanted to talk to grandpa Sorenson, but he seems less interested and he tells her he is very busy (abandon). Grandpa Sorenson’s character makes the readers think that the kids are indeed abandoned. Seth goes into wood alone (leaving Kendra alone) and when he returns he claims that he saw a weird old witch. Kendra unlocks the three locks with the keys grandfather Sorenson gave her and she sees a mysterious message which says “Drink milk.” Then Kendra and Seth drinks the milk (Talisman) and they start to see fairies, which were once butterflies and humblebees.

  Seth going into the forest and Kendra seeing the mysterious message, “Drink milk” are all Kendra’s imagination, because she knew that Seth was a kid who like adventure (a rule breaker) and so she was expecting this kind of behavior from him. The “Drink milk” message is also nothing more than her imagination, because she saw Dale and Lena, the house keeper secretly feeding insects and butterflies with milk. But when she asked them why they were doing it so secretly, they said, it’s because they didn’t want grandpa Sorenson to know becasue "he may think that they are wasting milk." Kendra was not satisfied with their answer and she thought maybe there is something going on with the milk. So this is the reason the word “Drink milk” came into her imagination. Then, Seth again breaks the rule. This time he catches a fairy and keeps it in jar. The fairy turns into an evil animal and then they retaliate back. Seth, Grandpa, Grandma and Lena all get abducted by evils except Kendra. The reason behind Kendra not getting abducted is because she needs to be independent and brave. Kendra feels she must do something to save her families (Test 2). She didn’t know what to do, where to ask for help or may be do nothing.  She is scared as hell and she never was in a situation like this before. So essentially she is an orphan and she needs to grow up and do something that an adult would do. So, she goes to the fairy Queen to get some help and the Fairy Queen (Help from God) says something like “blood” and “milk” and gives her a brass bowl (Magical help) The fairy Queen not giving a clear message about what to do is because Kendra needs to think on her own like an adult would do. And Kendra does think carefully and gathers all the clues. She comes to the conclusion that she needs to mix the blood with the milk, but she is not sure whether to mix her own blood or the cow’s blood. She decides to mix her blood as well as the cow’s blood just to make sure (she is becoming smarter and understand the situation better).  Once she makes this mixture (mixture of blood and cow’s milk= talisman), she gives them to the butterflies and the humblebees, which turns them into fairy twice the human size. The Fairies (supernatural aid) help Kendra to rescue her families from the evils and the family is united.

 Kendra can’t believe so much has happen in just 17 days. She can’t believe what she has just gone through. She thinks may be this was a dream (Clue that this could be dream). When she came here, she though these 17 days would be one of the most boring days of her life, but now she doesn’t even want to count how many days are left. Everyone is happy, and so is she. She knows her grandparents very well and she is hoping to visit here very soon. Her grandfather tells her all the secrets about Fablehaven in details and he thinks one day Kendra will be the caretaker, because of her recent bravery and obedience. The tone of grandfather Sorenson seems to have changed at the end. He answers every question that Kendra asks, unlike in the beginning of the story. Kendra has become more independent and she is happy with the fact that she did what she fear the most. So Kendra is beginning to develop the warrior’s archetype. She has been through so many difficulties and challenges during this 17 days, and she never gave up.

Conclusion: Kendra is an orphan who begins her imaginary journey with the belief that nothing bad will happen to you, if you do not deserve it. She believes life is full of happiness and you will always have someone taking care of you. But, she completes her journey by experiencing difficulty, by being independent and a warrior.
Bibliography
Mull, Brandon. Fablehaven. Print
 Campbell, Joseph. The Hero with a Thousand Faces. On the web
 Pearson, Carol. The Pearson Archetypal System. On the web.


Mull, Brandon. On the web http://brandonmull.com/site/


Tom Butler Bowdon. On the web http://www.butler-bowdon.com/herowithin

Wednesday, May 23, 2012

Blog entry 12: "Readable" draft


Fablehaven; An imaginary world full of Excitement, Magic and Danger



Intro: There is a promise at the front of book that says, “None who enter Fablehaven will leave unchanged,” in Brandon Mull’s 2006 children’s literature fantasy, Fablehaven. And, that’s exactly what happens to Kendra, the main character of the book who is Symbolically an orphan drowned into her fear of family abandonment. Fablehaven is a secret natural preserve of mystical creatures which only exist in Kendra’s imagination. The secret “Milk” which leads Kendra to a new world full of excitement and danger, where everything seems to happen as she has expected, helps her in the end to get closer to her family like never before. Kendra is a perfect example of an orphan archetype who starts her journey with the negative side of an orphan archetype (Suspicious, Negative thinking, Whiner) and comes out of it at the end by winning the battle against her own fear by being independent, strong, resilient, survivor and a positive thinker.

Bio: Brandon Mull is the author of the New York Times, USA Today, and Wall Street Journal bestselling Beyonders and Fablehaven series. His first published novel is Fablehaven, which was published in June 2006 by Shadow Mountain. According to Mull, his first novel was never published, because no publishing companies showed interest. So Fablehaven is his second work even though it was his first published book. There are five books in Fablehaven series. He has also written a book called The Candy Shop War which was published in Sep. 2011. He is now working on his Beyonders series which he expects to finish by spring 2013.

Summary: According to Brandon Mull, his intention of writing Fablehaven has been to provide family-friendly fantasy for kids and adults to share. As we know kids can imagine and explore fantasy world much better than the most adults do, their stories are very much appealing to the readers. Fablehaven is totally based on imagination of a 14 years girl who is struggling to grow and become independent. The journey starts with Kendra and Seth going to Connecticut to live with their Grandpa and Grandma Sorenson for 17 days, because their parents are leaving for a 17 days Scandinavian cruise set by their Grandpa and Grandma Larsen (form the mother’s side) before their recent death. The grandchildren were not invited for the cruise and Kendra knew about it. As the story moves on the kids solve a puzzle which directs them to drink milk. And once they drink the milk, it opens their eyes to a complete new world. They come to know that Fablehaven is natural preserve full of mystical creature and their grandfather is the current caretaker. There are ancient laws that keep the balance between these creatures and mortal being, but Seth unintentionally breaks the law which risks everyone’s live.  Kendra is the only one that survives, and she must act thoughtfully and fearlessly to get her family back form the devil’s captivity.



Pearson and Orphan archetype: Carl Jung pioneered the idea of archetypes, described as ‘imprints of possibility’ which are available for everyone to access. Psychologist Carol Pearson developed 12 archetypes, (initially six) among which Orphan stage falls after Innocent. The Orphan must understand that life is not just joyful (as innocent would think), but also full of suffering. We are all born in innocence, but the job of the orphan is to face life head-on instead of becoming attached to the victim mindset and states of dependency. So, the orphan must learn on his/her own experience to survive difficulty. Kendra, the Protagonist in Brandon Mull’s Fablehaven  exactly goes through this cycle.

Orphan: In Brandon Mull’s Fablehaven, the protagonist of the story, Kendra, is an orphan because she feels that her families are trying to abandon her by going to a mandatory vacation set by her dead grandparents. (Kids were not allowed). She thinks her parents will have a good vacation, without the kids. (She is suspicious about the whole vacation set up). She didn’t believe when her parents said, “we will miss you.” Once, Kendra heard her mother requesting grandpa Sorenson to take care of the kids when they go away for vacation. During the conversation she found grandpa Sorenson unwilling to take care of kids. She heard him saying, “Why can’t they stay with Marci?” “What about a baby-sitter?” “Does it have to be late June? Why not July?” and “I suppose we could find a place to lock them up.” Kendra is a kid who does what she is told. She is morally good, she follows the rule and she believes in what she hears. She is a little naïve. So, after hearing Grandpa Sorenson’s conversation with her Mom she believes that the Grandpa Sorenson does not love them at all. She has facts to back up her argument. For example, Grandpa and Grandma Sorenson had never invited them to stay with them and their visits to Rochester (Kendra’s home town) had been too infrequent and brief that no real bond could occur. Kendra also has a younger brother who never listens to her, and he is on his own most of the time. So it seems like Kendra wants to get closer to her families, but she is not able to. She thinks none of her family members care about her. So she clearly represents and orphan archetype who is about to find about life is not full of happiness.

Monomyth: According to Joseph Campbell’s The Hero with a Thousand Faces,” A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.” In Brandon Mull’s Fablehaven, Kendra is a hero with an Orphan character who goes to Fablehaven (crossing of threshold), faces the challenges and returns with something that she has never experience.

Separation: Kendra and her brother Seth are left with their grandfather for 17 days at the grandfather’s place. Her parents must go for a 17 days Scandinavian cruise set by her dead grandparents (Grandparents, Larson). Kendra is afraid of living with her Grandpa Sorenson because she though the he didn’t like kinds, and she also didn’t know him well. Her grandmother wasn’t there at the time, and she never saw them together. She sometime thought maybe they were secretly divorced. On her way to her grandfather’s place, there were many signs that made her think that there is something going on there that she is not aware of. She remembers her grandfather telling her mom “Things get a little crazy in mid-June” Kendra didn’t know that mean, but she expects something to happen in June with her grandparents. So, Kendra and her parents are separated for 17 days, and she must take care of herself and her younger brother. She has to be more responsible.

Adventure: Grandpa Sorenson sets some new rules. He tells the kids not to go into the woods. They could explore the garden or the tree house or the pool, but not into the woods because he thinks they can get Lyme diseases from tick bites. Grandfather gives Kendra three small keys and he challenges her to look for the key holes if she could (test 1).  Kendra wanted to talk to grandpa Sorenson, but he seems less interested and he tells her he is very busy (abandon). Seth, her brother goes into wood alone(leaving Kendra alone) and when he returns he claims that he saw a weird old witch. Kendra unlocks the three locks with the keys grandfather Sorenson gave her and she sees a mysterious message which says “Drink milk.” Then Kendra and Seth drinks the milk (Talisman) and they start to see fairies, which were once butterflies and humblebees.

  Seth going into the forest and Kendra seeing the mysterious message, “Drink milk” are all Kendra’s imagination, because she knew that Seth was a kid who like adventure (a rule breaker) and so she was expecting this kind of behavior from him. The “Drink milk” message is also nothing more than her imagination, because she saw Dale and Lena, the house keeper secretly feeding insects and butterflies with milk. But when she asked her why they were doing it so secretly, they said, it’s because they didn’t want grandpa Sorenson to know (He may think that they are wasting milk). Kendra was not satisfied with their answer and she thought maybe there is something going on with the milk. So this is the reason the word “Drink milk” came into her imagination. Then, Seth again breaks the rule. This time he catches a fairy and keeps it in jar. The fairy turns into an evil animal and then they retaliate back. Seth, Grandpa, Grandma and Lena all get abducted and Kendra must do something to save her families (Test 2). She didn’t know what to do, where to ask for help or may be do nothing.  She is scared as hell and she never was in a situation like this before. So essentially she is an orphan and she needs to grow up and do something that an adult would do. She goes to the fairy queen to get some help and the Fairy Queen (Help from God) says something like “blood” and “milk” and gives her a brass bowl (Magical help) So Kendra gathers all the clues and she comes to the conclusion that she has to mix some blood with the milk, form that strange cow. Once she makes this mixture (mixture of blood and cow’s milk= talisman), she gives them to the butterflies and the humblebees, which turns them into fairy twice the human size. The Fairies (supernatural aid) help Kendra to rescue her families from the evils and the family is united.

Return: Kendra can’t believe so much has happen in just 17 days. She can’t believe what she has just gone through. She thinks may be this was a dream (Clue that this could be dream). When she came here, she though these 17 days would one of the most boring days of her life, but now she doesn’t even want to count how many days are left. Everyone is happy, and so is she. She knows her grandparents very well and she is hoping to visit here very soon. Her grandfather tells her all the secrets about Fablehaven in details and he thinks one day Kendra will be the caretaker, because of her recent bravery and obedience.

Conclusion: Kendra is an orphan who begins her imaginary journey with the belief that nothing bad will happen to you, if you do not deserve it. She believes life is full of happiness and you will always have someone taking care of you. But, she completes her journey by experiencing difficulty, by being independent and a warrior.
              Mull, Brandon. Fablehaven. Print.
 Campbell, Joseph. The Hero with a Thousand Faces. On the web http://en.wikipedia.org/wiki/The_Hero_with_a_Thousand_Faces#cite_ref-2
 Pearson, Carol. The Pearson Archetypal System. On the web. http://www.herowithin.com/system.html
Mull, Brandon. On the web http://brandonmull.com/site/
Bowdon, Butler, Tom. On the web  http://www.butler-bowdon.com/herowithin

Sunday, May 13, 2012

Blog Entry 11- Ugly Draft

Work in Progress

Fablehaven is essentially based on Kendra’s imagination, the main character of the story who has a mix of an orphan and innocent archetype. She expects nothing bad to happen if one doesn’t deserve it, which is one of the main characteristic of an innocent. She also believes that if you follow the rule, you get rewarded, and if you break the rule, you get punished. But as the story unfold, what she believed were proved wrong and now she must face the reality and go against what she feared most in order to save her family.
Orphan archetype:
Kendra is an orphan because she feels that her families are trying to abandon her by going to a mandatory vacation set by her dead grandparents. (Kids were not allowed). She thinks her parents will have a good vacation, without the kids. (She is suspicious about the whole vacation set up). she didn’t believe when her parents said, “we will miss you.” Once, Kendra heard her mother requesting grandpa Sorenson to take care of the kids when they go away for vacation. During the conversation she found grandpa Sorenson unwilling to take care of kids. She heard him saying, “Does it have to be in June? Why not in July?“  “I suppose we could find a place to lock them up.” After hearing this conversation Kendra felt that there is something going on in June with grandpa Sorenson, but she didn’t know what.
According to Joseph Campbell’s The Hero with a Thousand Faces,” A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.” Kendra is a hero with an orphan character, and she goes through the stages that Campbell has described, but how does she complete her cycle is the question to be answered.
Separation: Kendra and her brother Seth are left with their grandfather for 17 days at the grandfather’s place. Her parents must go for a 17 days Scandinavian cruise set by her dead grandparents (Grandparents, Larson). Kendra is afraid of living with her grandfather because she though the grandfather didn’t like kids and she also didn’t know him well. Her grandmother wasn’t there at the time, and she never saw them together. She sometime thought may be they were secretly divorced. On her way to her grandfather’s place, there were many signs that made her think that there is something going on there that she is not aware of. She remembers her grandfather telling her mom “Things get a little crazy in mid-June” But “what it could be?” Kendra asks herself. So, in a back of her mind she is expecting something to happen. So, Kendra and her parents are separated for 17 days. ( Typical orphan story)
Adventure: Grandpa Sorenson sets some new rules. He tells the kids not to go into the woods. They could explore the garden or the tree house or the pool, but not into the woods because he thinks they can get Lyme diseases from tick bites. Grandfather gives Kendra three small keys and he challenges her to look for the key holes if she could.  Kendra wanted to talk to grandpa Sorenson, but he seems less interested and he tells her he is little busy. Seth her brother goes into wood alone and when he returns he claims that he saw a weird old witch. Kendra unlocks the three locks with the keys grandfather Sorenson gave her and she sees a mysterious message which says “Drink milk.” Then Kendra and Seth drinks the milk and they start to see fairies, which were once butterflies and humblebees.
  Seth going into the forest and Kendra seeing the mysterious message, “Drink milk” are all Kendra’s imagination, because she knew that Seth was a kid who like adventure (a rule breaker) and so she was expecting this kind of behavior from him. The “Drink milk” message is also nothing more than her imagination, because she saw Dale and Lena, the house keeper secretly feeding insects and butterflies with milk. But when she asked her why they were doing it so secretly, they said, it’s because they didn’t want grandpa Sorenson to know (He may think that they are wasting milk). Kendra was not satisfied with their answer and she thought maybe there is something going on with the milk. So this is the reason the word “Drink milk” came into her imagination. Then Seth again breaks the rule. This time he catches a fairy and keeps it in jar. The fairy turns into an evil animal and then they retaliate back. Seth, grandpa, grandma and Lena all get abducted and Kendra must do something to save her families. She didn’t know what to do, where to go ask for help or may be do nothing.  She is scared as hell and she never was in a situation like this before. So essentially she is an orphan and she needs to grow up and do something that an adult would do. She goes to the fairy queen to get some help and the fairy queen says something like “blood” and “milk”. So Kendra gathers all the clues and she comes to the conclusion that she has to mix some blood with the milk form that strange cow. Once she makes this mixture(mixture of blood and cow’s milk= talisman), she gives them to the butterflies and the humblebees, which turns them into fairy twice the human size. The fairies (supernatural aid) help Kendra to rescue her families from the evils and the family is united.
Return: Kendra can’t believe so much has happen in just 17 days. She can’t believe what she has just gone through. She thinks may be this was a dream ( clue that this could be dream). When she came here she though this 17 days would one of the most boring days of her life, but now she doesn’t even want to count how many days are left. Everyone is happy, and so is she. She knows her grandparents very well and she is hoping to visit her very soon.

Blog Entry 10- Book Report and Notes


Fablehaven is an imaginary world of Kendra who seems like an orphan or may be an innocent. She is morally good, trustworthy, a survivor, but she also is very suspicious, thinks negative, and is a whiner as well.

It looks like Fablehaven is a story about a wondere and a warrior, but it’s not. Because the whole story is based on Kendra’s imagination and she doesn’t have any quality of either a wondered or a warrior. she is a kind of  kid who always follows the rules. She is not brave. She is naïve and she is seduced by easy answers. She doesn’t like travelling. For example she asks her parents,” Won’t you get bored stuck on a boat for seventeen days?” (Referring to a Scandinavian cruse)

Symbols:  Narrow road, no sign of houses, old metal gate, warning sign such as “Private Property,” “No trespassing,” “Certain Death Awaits,” tall wrought iron fence, double gate, old house, bubbly glass, long white beard, long ears etc. All these symbols are trying to lead us to something scary!

Milk- milk is a very special thing in the story. The house keeper, Dale feeds the animals and insects with milk without letting their boss,Mr. Sorenson know. The secret journal tells Kendra to drink milk. After drinking milk, Seth claims that he could see the fairies (he could be lying), but Kendra believes him and she dinks the milk. Now she starts to see things that she has never seen, which again could be just her imagination.

Butterflies- Turns into fairy. (Butterflies sometime symbolizes fairy)

Sacred animals- Talks about animals and birds appear many times in the book which could represent extinction on animals from this world.

Truth- Mr. Sorenson (the grandfather) doesn’t tell the truth to kids. But the kids eventually finds out the truth and now they don’t believe their grandfather anymore. So may be its better to tell the truth to kids. It turns out that kids should not be told just half truth, becasue then they can't wait for the half to be told.

Language- Adults must be careful when talking and selecting the words, because some kids take their word and the language seriously. For example Kendra hears her grandfather telling her mom, “I suppose we could find a place to lock them up.” We know it was a joke but, Kendra thinks it its serious which make her think that her grandfather is wired and scary.

Talisman- salt, milk mixed with blood,

Symbolic action- fold both hands, place hands on someone’s shoulder, keep finger on one’s lip, keep one’s hand on head etc.
so, Kendra the main character of the story is imagining things that are pretty similar to reality, but not real. The sacred animals like monkey, goat, butterflies, different kinds of birds exist, but Kendra's imagination goes beyound these animals and she creats some new imaginary animals based on the things she has seen and heard.
Kendra Vs Seth
Kendra is not grown up at all. she acts like she is younger than her brother even though she is 2 years older than him. For example there were signs on their grandparents property saying NO Trespassing and Trespassers Will Be Persecuted. Kendra found these sign creepy where as Seth who is just 11 years found these funny. There are many things where Seth is ahead of Kendra and she knows that which makes somehow a little jealous. In a back of her mind she wants to be like Seth, unfearful, strong, smart and adventurus.






Thursday, May 10, 2012

Blog Entry: 9


       I will be using Joseph Campbell’s monomyth because fablehaven clearly has separation, adventure and return phase. According to Campbell’s The Hero With a Thousand Faces, “A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.” That’s exactly what happens in Fablehaven. The main characters of the story, Kendra and Seth enter a supernatural world full of danger and they face many challenges before the victory is achieved, and at the end they return to their normal life. I will also be using Carol Pearson’s Heroic Archetype to understand the characters better.
         According to Person Archetypal System, “People everywhere can relate to a Hero who overcomes great obstacles, a Magician who helps make dreams come true, and a Jester who brings out the fun in a situation.” In Fablehaven, Kendra matches the archetype of an innocent as well as an orphan, while Seth matches the archetype of a wanderer and a warrior.  Even though there is just two years difference between Kendra (13) and Seth (11), they act or behave totally differently. So I will be looking closely at their characters and also at some other characters that make the story interesting  and appealing.



Joseph Campbell. The Hero with a Thousand Faces. On the web.

http://en.wikipedia.org/wiki/The_Hero_with_a_Thousand_Faces#cite_ref-2



The Pearson Archetypal System.  On the web.

http://www.herowithin.com/system.html

Blog Entry: 8





I will be using Joseph Campbell’s monomyth because Fablehaven clearly has separation, adventure and return phase. According to Campbell’s The Hero With a Thousand Faces, “A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.” That’s exactly what happens in Fablehaven. The main characters of the story, Kendra and Seth enter a supernatural world full of danger and they face many challenges before the victory is achieved, and at the end they return to their normal life. I will also be using Carol Pearson’s Heroic Archetype to understand the characters better.


Wednesday, May 9, 2012

Blog Entry: 7


The book I chose for this blog entry is Fablehaven by Brandon Mull. This book was published in July 2006. This is the first book of the five books series. The reason I chose this book is because I anticipated this book to be full of mysteries, suspense and action, after reading the back cover of the book which says, “ For centuries mystical creatures were gather into a hidden refuge called Fablehaven to prevent their extinction. The sanctuary is one of the last strongholds of true magic. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite….” This book is about two young kids living with their grandparents for about 17days, while their parents are away on a cruse. The kids find weird things happening in the forest they are forbidden to enter, but as time goes by they unlock a locked blank journal which takes them to a complete new world full of danger and evil. The more they know about the Fablehaven the worst it gets...


Sunday, April 22, 2012

Blog entry: 6

The warrior archetype usually, in any story makes sure that the good win over evil. They always fight against the injustice, and protect the innocent. Some of the positive attributes of a warrior are: bravery, tough minded, determined, disciplined, honest, loyal, strong etc. And the warrior can also have some of  negative characteristics. Some of the common negative characteristics are: stubborn, overly competitive, fool, ruthless, short temper etc.

 I chose the above image because it represents a warrior. When we hear the word "Warrior," we immediately think of a fight or a war. This image definitely shows a warrior who is engaged in a war or a fight. The sword, horse and the body movement all show how strong, tough minded and determined he is. He is controlling the horse as well as defending himself with one hand, and he also attacking his enemies with the other hand. So this image shows the strong side of the warrior's character.
some of the sub-types of warrior that immediately come to my mind are James Bond, Rambo, Robin Hood, and of course Ong Bak ( the warrior movie that i chose for my earlier blog ). And i don't think the anima and animus figures are different when it comes to this archetype. They both are usually physically strong and mentally tough, but i do think the male figure are a little more aggressive than the female figures.
Well, the warrior usually gets a call to do something physically for the good of his/her society. Then they either accept the call voluntarily or they are forced to accept it. The warrior usually has a mentor who trains him/ her with different kinds of skills and then initiate him/her for a mission. Now the warrior has to complete the mission alone or with some help (usually friends). Then finally if he/she is successfully, he/she will return back to his/her original place or community or he/she could die during the mission. For example, James Bond (warrior) is usually initiated by the British Queen (master or mentor) for some specific mission, and he always completes the mission successfully with the use of his fighting skills and the available technology from the British government.
     In the movie Ong-Bak, Ting, the hero of the movie (warrior) is sent to Bangkok City to look for the stolen head of the Buddha. He gets involved in many fights, some of which were life threatening, during this journey, but he never gives up and he kept fighting until he finds what he is looking for. Therefore, the warrior's archetype such as bravery, tough minded, strong and determined are seen everywhere in the movie.
  


Monday, April 16, 2012

Blog Entry: 5



The movie that I chose for this entry is Ong- Bak: The Thai Warrior, a Movie which shows the capabilities of what a person with good knowledge of Muay Thai could do in real life. Like any other movies, this movie also follows the three basic patterns of Joseph Campbell’s monomyth; separation, adventure, and return.

Separation: As usual, the separation phase begins with some kinds of calls to a hero to act. In this movie, a guy named Don comes to a village called Ban Nong Pradu, and he steals Ong -Bak (Buddha’s head from a statue). Ban Nong Pradu is a poor village and Ong- Bak is their most valued ancient treasure. Now, some one from the village must do something to get back the stolen Ong- Bak from Don, who is believed to be in Bangkok. Ting, the main character of the movie (hero) volunteers to go to Bangkok to get the Ong -Bak back. Ting is an ordinary guy with good knowledge of Muay Thai. As usual he has a helper or a master: a Buddhist monk, from whom he learned all his Muay Thai skills. Ting leaves his village for Bangkok, an unknown and a certain world full of danger. Ting gets a sacred amulet (talisman) from his uncle before he leaves for Bangkok, which latter in the movie saves his life. So Ting (the hero) going from his village to Bangkok city shows the separation stage.

Adventure: Ting reaches Bangkok City, and he meets his cousin Humlae, (known as George) who initially doesn’t recognize him. Ting asks for Humlae’s help to locate Don and the stolen Ong- Bak, but Humlae seems reluctant to help, he is more interested in gambling and money making business. So Humlae steals Ting’s money, the money that he got from the villagers, and bets it into an illegal fight. Ting goes after Humlae to get his money back, but he gets drawn into the fight instead. This is his first test on his journey to recover Ong Bak, and he wins it. The main villain of the movie is Komtuan, who runs these illegal fight and he is also involved in illegal trading of the antiques. Don works for Komtuan, so Ong- Bak is under komtuan’s possession. Ting uses all his Muya Thai skills while trying to get back Ong- Bak from Komtuan.This time he also gets help from Humlae  and his sister Muay Lek. The journey isn’t easy, but Ting (the hero) and Humlae (the helper) never give up the hope and they finally succeed. Now Ting must return back safely to his village with Ong-Bak.

Return: Ong Bak is like an ultimate boon for Ting and he must return back to his village with it. He could stay in city and make a lot of money form street fights, but he is the hero so he returns back to his village successfully. His cousin Humlae also returns back to their village. The villagers celebrate the Ong-Bak’s return and Tign becomes the master of two worlds. This completes the cycle of Joseph Campbell’s monomyth.


Wednesday, March 28, 2012

Blog entry:4


 The poem “Death, My Friend” is written by Mark R Slaughter, a biological scientist who was born in Norwich, Norfolk, United Kingdom in 1957. According to Poem Crypt, one of his own website, he developed interests in biology, music, art, and creative writing at school, and went on to university to gain a bachelor’s degree in biochemistry, a master’s degree in pharmacology with toxicology, and a master's equivalent in clinical chemistry. According to him, he initially started writing to challenge his writing skills, but now he has written hundreds of poems which are featured on community websites, blogs, newsletters, and in videos on YouTube.  He has written couple of other poems on “Death” such as, ”Death, Inevitable Death,” “Death In Reflection” “Death Is Too Near” and “Death and I”. I think “Death, My Friend” is about the author trying to hide is fear of Death by being friend with Death, because the author might have felt death is inevitable and there is no route for escape.  This is why; I think the author repeated the phrase,” Death, My Friend” several times, and he clearly mentions Death being his “new acquaintance” and “bosom buddy.”


 So it seems like Death is a person and he is standing next to the speaker, and the speaker starts the conversation by saying, “Death, My Friend so good to see you!” Then, he makes few jokes with Death. For example, he tells Death, “I have to say you are looking frightful-Bony chum, you affable ghoul” He then tells Death that Death is his close friend, and “You are always welcome to my home.” So far the speaker is not being serious with Death. He asks Death if he has chance to go to heaven. He goes on to say, “though the stare from your empty sockets, indicates to hell we roam!” so it seems like the speaker is not afraid of Death, and he is trying to make fun of Death. He asks Death, “Be you tired of my frivolity?”  Then comes the final line, “Aha, I see- Oblivion, we!” The word “We” at the end could be the indication that the Author thinks Death being with him all the time.

   First of all, i think the title title “Death, My Friend” itself tells me a lot about what the poem is about.  Then comes the first line, “Death, My Friend-so good to see you!” I can say the speaker is excited to see Death, and the exclamation sign at the end makes it even more pronounced. The words like “soul” “heaven” and “hell” indicate that he believes in the existence of spirit and life after death. The language that he has used in the poem almost mislead me to think that the author is not worried about Death, and he doesn’t care about Death, however when I pay closer attention to some of the lines in the poem such as, “stand aloft and view my soul!, Bony chum, you affable ghoul, so charmed-I’m sure!, State your case and tell me straight” I feel like the speaker is helpless. He knows his death is certain, but there is nothing much he can do to prevent it than just wait for the final day; the day Death points at him! For example he asks Death, “Am I worthy of reward, so I venture to Heaven’s Gate?” This line tells me that he believes in heaven and he is concern about it. He also adds, “Though the stare from your empty sockets, Indicates to Hell we roam!” which again shows the fear hiding inside him. The last stanza gives me the most clues about the author’s view on death, because he said: “My! Your finger points at me! Be you tired of my frivolity? Aha, I see –Oblivion, we!” Here, the author first uses the word, “My!” then he corrects himself by using the word, “your” which I think gives me the idea that the author thinks Death is with him all the time; like his shadow. He also corrects himself at the last line by replacing word “we” for “you” which would make his last question look like this: “Be we tired of my frivolity?”  Now I am pretty clear that the author thinks that Death will never leave him until he dies, and he is trying to be nice with Death by being his close friend, unlike most other people.



References:



Slaughter, R Mark. Home page. <http://succumbedtothinking.webs.com/aboutme.htm>.

 Slaughter, R Mark. “Death, My Friend” Feb. 2009. PoemHunter.com, retrieved 15 Mar. 2012
            <http://www.poemhunter.com/poem/death-my-friend-2/>




Wednesday, March 21, 2012

Blog entry: 3


The poem “Death, My Friend” is written by Mark R Slaughter, a biological scientist who was born in Norwich, Norfolk, United Kingdom in 1957. He initially started writing just to challenge his writing skills, but now he has written hundreds of poems which are liked by so many people on the internet. This poem was published in 2009. He is currently lived by his wife and two kids. One very interesting thing about Mark r slaughter is there are so many good poems written by him, yet very little information about himself. I spent quite a lot of time on internet to get more information about him, but I failed. I chose this poem because I found the title “Death, My friend” pretty strange. As we all know, most of the people tend not to be friend with death in real life. So I wanted to see if the author indeed wanted to be friend with death, or is he just trying to be funny? And the first line goes like this:” Death, my friend-so good to see you!” This line definitely caught my attention, because it’s written very simple yet very unique, and he goes against all these cultural belief that death is a scary thing and we should not make fun about death.

                Death, My Friend


Death, my friend - so good to see you!
Stand aloft and view my soul!
I have to say you’re looking frightful -
Bony chum, you affable ghoul.

Death, my friend, so charmed I’m sure!
State your case and tell me straight -
Am I worthy of reward, so
Venture I to Heaven’s Gate?


Death, my friend, a new acquaintance!
You're always welcome in my home -
Though the stare from empty sockets
Indicates to Hell we roam!


Death, my friend - my bosom buddy.
My! your finger points at me!
Be you tired of my frivolity?
Aha, I see - Oblivion, we!

  Aloft: 1. In or into a high place; high or higher up.
              2. Nautical At or toward the upper rigging.

 Bony: 1. resembling or consisting of bone or bones
             2. having many bones
            3. thin or emaciated , boniness

Chum: 1. To be an intimate friend.
              2. To display good-natured friendliness
              3. To share the same room, as in a dormitory.

Affable: 1. Easy and pleasant to speak to; approachable.
                2. Gentle and gracious

ghoul: 1. One who delights in the revolting, morbid, or loathsome.
          2. A grave robber.
          3. An evil spirit or demon in Muslim folklore believed to plunder graves and feed on corpses.

  Venture: 1. An undertaking that is dangerous, daring, or of uncertain outcome.
                   2. A business enterprise involving some risk in expectation of gain.

Acquaintance: 1. a. Knowledge of a person acquired by a relationship less intimate than friendship.
                              2. A person whom one knows.

Stare: 1. To look directly and fixedly, often with a wide-eyed gaze. See Synonyms at gaze.
            2. To be conspicuous; stand out.
            3. To stand on end; bristle, as hair or feathers

Sockets: 1. An opening or a cavity into which an inserted part is designed to fit: a light-bulb socket.
                2. Anatomy
                     a. The concave part of a joint that receives the end of a bone.
                      b. A hollow or concavity into which a part, such as the eye, fits.

Bosom: 1. a. The chest of a human
                    b. A woman's breast or breasts.
                2. The part of a garment covering the chest or breasts.
                3. The security and closeness likened to being held in a warm familial embrace
                4. The chest considered as the source of emotion.
                      adj. Beloved; intimate

Frivolity: 1. the trait of being frivolous; not serious or sensible                                    
                 2. something of little value or significance                            
                 3. acting like a clown or buffoon

Oblivion:1. the condition of being forgotten or disregarded
                 2. the state of being mentally withdrawn or blank
                 3. (Law) Law an intentional overlooking, esp of political offences; amnesty; pardon



I think the author is speaking to death as if death is standing right next to him, by personifying death. He starts the first stanza by saying, “Death, my friend-so good to see you!” but the question here is: does he really feel that way? I don’t think so, because he knows that Death is waiting for him to die. This is why he said on the second line, “stand aloft and view my soul!” He feels like Death is looking from up there for his soul to depart. I think the author is also trying to be nice with Death, because he said: “I have to say you’re looking frightful,” instead of just screaming:” You are looking frightful!” And he is not being that serious with Death, because he teases him by saying: “Bony chum, you affable ghoul”, which describes the physical appearance and the ultimate motive of Death, respectively. On the second and the third stanza, he is still not being serious with Death. He asks Death if has a chance to go to heaven, and then he assumes he may go to hell, by looking at those scary eyes of Death. I think here the author is trying to make the point that we don’t know whether we go to heaven or hell. He is also trying to make the point that we will die if time comes, whether we hated Death or not. This is why he said to Death, "you are always welcome to my home," and he tells Death to let him know if his time has come or not. As we know, in many culture death is a taboo subject, and we try not to make fun of death as if that helps us to live long. I think the author is trying to tell people that death isn’t as scary as we think. On the last stanza, the author accepts that he is not being serious with death, at the same time he is confused whether he is the one who wanted to die or Death wanted him to die, or both of them. He thinks Death must be tired of his frivolous behavior, but then he realizes he himself is indeed tired of is behavior as well. This is why the poet at the end corrects himself by saying:” Aha, I see- Oblivion, we!”